Before returning to the State Key Lab of CAD&CG, Zhejiang University and co-founded the Graphics and Parallel Systems (GAPS) Lab with Prof. ZHOU Kun in Apr. 2010, I spent a happy five years in the Internet Graphics GroupMicrosoft Research Asia, first as an intern then as an associate researcher. I received my Ph.D degree in computer science from Zhejiang University in March, 2007. I also hold a Master's degree in mechanical engineering and a Bachelor's degree in information engineering, both from Zhejiang University. My research interests include real-time rendering of soft shadows and participating media, spherical harmonics for real-time rendering, and real-time global illumination on GPUs.  My Ph.D thesis (in Chinese, with English abstract) is about precomputation-based methods in interactive global illumination. During the past several years, I've been really fortunate to work with my collaborators on some interesting graphics projects. That's really a lot of fun.

For more information, refer to my web site.

Research work

Computer Graphics/Realistic Rendering/Real-time Rendering/Shadows/Volume Rendering/Environment Lighting Parallel Computing